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Effects of Visual and Proprioceptive Motion Feedback on Human Control of Targeted Movement

机译:视觉和本体感觉运动反馈对目标运动的人体控制的影响

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摘要

This research seeks to ascertain the relative value of visual and proprioceptive motion feedback during force-based control of a non-self entity like a powered prosthesis. Accurately controlling such a device is very difficult when the operator cannot see or feel the movement that results from applied forces. As an analogy to prosthesis use, we tested the relative importance of visual and proprioceptive motion feedback during targeted force-based movement. Thirteen human subjects performed a virtual finger-pointing task in which the virtual finger’s velocity was always programmed to be directly proportional to the MCP joint torque applied by the subject’s right index finger. During successive repetitions of the pointing task, the system conveyed the virtual finger’s motion to the user through four combinations of graphical display (vision) and finger movement (proprioception). Success rate, speed, and qualitative ease of use were recorded, and visual motion feedback was found to increase all three performance measures. Proprioceptive motion feedback significantly improved success rate and ease of use, but it yielded slower motions. The results indicate that proprioceptive motion feedback improves human control of targeted movement in both sighted and unsighted conditions, supporting the pursuit of artificial proprioception for prosthetics and underscoring the importance of motion feedback for other force-controlled human-machine systems, such as interactive virtual environments and teleoperators.
机译:这项研究旨在确定在基于动力的非自我实体(如动力假体)的基于力的控制过程中,视觉和本体感觉运动反馈的相对价值。当操作者看不到或感觉不到由于施加的力引起的运动时,精确地控制这种装置是非常困难的。作为假体使用的类比,我们测试了有针对性的基于力的运动过程中视觉和本体感觉运动反馈的相对重要性。 13位人类受试者执行了虚拟的手指指向任务,其中虚拟手指的速度始终被编程为与受试者的右手食指施加的MCP关节扭矩成正比。在连续重复执行指向任务期间,系统通过图形显示(视觉)和手指移动(本体感觉)的四种组合将虚拟手指的运动传达给用户。记录成功率,速度和定性的易用性,发现视觉运动反馈可以提高所有三个性能指标。本体感受运动反馈显着提高了成功率和易用性,但产生了较慢的运动。结果表明,本体感觉运动反馈改善了人类在有意识和无意识条件下对目标运动的控制,支持了人工假体对假肢的追求,并强调了运动反馈对于其他受力控制的人机系统(如交互式虚拟环境)的重要性和远程操作员。

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